Get a team and World Cup year
PlaySete a Zeroin your browser
Each round draws a national team and World Cup year. Pick one player from that squad, fit him into your formation, and build an XI that can survive three group matches plus four knockouts.
Choose a player who fits the slot
Test the XI across seven matches
Play here on seteazero.net
seteazero.net is an independent playable Sete a Zero version: free, no signup, and built for World Cup memory, team building, and quick pressure choices.
One round, one decision
The draw gives you a team and year. You read that squad, pick one available name, and decide whether he solves a real slot in your formation.
The XI has to last seven matches
After eleven picks, your team enters three group games and four knockouts. The result depends on squad balance, not only famous names.

The run starts with the draw
- Team and year chosen by the game
- Short list for quick decisions
- Reroll only when the plan is blocked
In Sete a Zero, you do not choose any star from history. The game draws a national team and World Cup year, and your pick has to come from that squad. That restriction is what makes each round a real decision.
The challenge is reading the drawn team against your current XI. Sometimes the famous name does not help. Sometimes a fullback, defensive midfielder or centre back fixes a slot that could block the run later.

Every player must fit the formation
- One player per round
- Valid position required
- Fame is not enough
The formation controls the game. If you need a fullback, midfielder or striker, the best pick is the player who solves that need. A legendary attacker can be useless if the front line is already full.
That is the core of the Sete a Zero game: building a team that works. You balance World Cup memory, position reading and the risk of spending rerolls too early.

Eleven picks become a possible team
- Goalkeeper, defense and midfield matter
- Rerolls have a cost
- Football memory helps
Sete a Zero rewards players who build a spine before chasing attack. Goalkeeper, centre backs, fullbacks and midfielders appear at different moments, so every pick closes one door and opens another.
Classic mode shows ratings to compare options. Almanac mode leans on memory: you have to remember role, World Cup year and player impact before locking the pick.

After the XI comes the seven-match road
- Three group matches
- Four knockouts
- Shareable result
Once the XI is complete, the simulation turns your lineup into a campaign. You go through the group stage, move into knockouts and find out whether the team survives pressure through the final.
At the end, the game generates cards with the selected XI and match scores. The link points back to seteazero.net so other players can enter, play and try to build a better run.
Quick guide to play Sete a Zero better
Sete a Zero is not only about choosing famous names. Your run improves when the XI has roles, cover and balance between attack, midfield and defense. Use this guide to make better calls before locking each pick.

How to choose the formation
- Read the slots first
- Protect fullbacks and midfield
- Avoid attack without cover
The formation decides which players actually fit your team. A 4-3-3 opens room for wide forwards, but it needs reliable fullbacks and midfielders. A 5-3-2 protects more, but asks for strong wing backs and efficient strikers.
Before accepting a famous star, check whether he solves a difficult slot. The best shape makes every pick useful for the whole campaign, not only for the XI screen.

Draft strategy by position
- Prioritize rare slots
- Build the spine
- Pick role before fame
Early in the draft, think about the hard positions. Goalkeeper, centre back, fullback and defensive midfielder are often rarer than famous attackers. If the draw gives you quality where you are short, role can matter more than fame.
A strong XI needs build-up, marking, passing and finishing. When midfield is empty or defense depends on improvisation, the simulation usually punishes that in tight matches.

When to use rerolls
- Do not spend from panic
- Save one for late
- Use them to unlock the XI
A reroll is not a panic button. Saving at least one swap for the end of the draft helps when a specific position blocks the XI. Swapping too early can cost you a useful player for the team structure.
Use rerolls when the drawn squad does not match the open slots, when a rare position is missing or when the campaign needs balance instead of another attacking name.

Classic mode or Almanac mode
- Classic shows ratings
- Almanac tests memory
- Pick the challenge type
In Classic mode, ratings help you compare players and learn the database. It is the best path for testing formations, understanding positions and reading the value of each pick.
In Almanac mode, memory does the work: you choose without seeing ratings and need to remember World Cups, roles and player impact. It is riskier, but turns each pick into a knowledge call.

How to survive seven matches
- Balance attack and defense
- Control midfield
- Prepare for knockouts
The simulation rewards coherent teams. Strong attack helps, but knockouts often punish weak defending. To reach 7-0, build an XI that can score, control midfield and survive tight games.
Think of the run as a full tournament: three group games may look safe, but the four elimination matches demand stability. A beautiful team also needs to survive a narrow score.
Quick questions
Is Sete a Zero free?
Yes. Sete a Zero runs in the browser, does not require signup and works on mobile or desktop.
Is the game only about collecting legends?
No. The challenge is making compatible choices, using rerolls with strategy and turning eleven names into a balanced team.
Can I play multiple runs?
Yes. Each attempt changes formation, draws, picks and the World Cup road, so learning comes from testing different styles.
Roll to draw a national team and a World Cup
